So far my deck construction has been very haphazard. So I add a look at various sources on the net. My really big limiting factor at the moment is my relatively small collection. I have few multiples of cards and those I do have don’t work fantastically well together. I had picked up the going rogue pre-constructed deck which though good has severe shortcoming against mono-white decks. Unfortunately, that is what I’m usually playing against (along with a red/green duo-deck.)
The white player generally seems weak against creature attacks early in the game. She’s also a bit poor at making attacks at that stage of the game. Once she’s enchanted most of the creatures though and got a few angels out, I don’t stand a chance. However, that gives her no protection against milling so I’m hoping that this deck can take her down.
List of deck contents
Cloak and Dagger
Hellhole Rats
Violet Pall
Cancel
Torpor Dust
Frogtosser Banneret x3
Morsel Theft
Familiar’s Ruse x2
Remove Soul x2
Dewdrop Spy
Dream Salvage
Marsh Flitter
Ghostly Changling x2
Peppersmoke x2
Prickly Boggart x2
Nightshade Stinger
Mindstab
Nameless Inversion
Oona’s Blackguard x2
Auntie’s Snitch
Stinkdrinker Bandit
Notorious Throng
Pestermite x2
Paperfin Rascal
Latchkey Faerie x2
Mothdust Changling
Drowner Initiate x2
Merrow Witsniper x2
Thieves’ Fortune
Swamp x11
Island x11
Mountain x3
Sunken Ruins
About a quarter of the deck consists of opponent discard effects, so hopefully I’ll be able to push those out. If not, I should be able to use the Drowner activated ability to cause milling. I should still focus on causing damage to all opponents equally – or, as I prefer, change the focus of my attacks at the beginning of my turn to whoever has the highest health. Obviously, there’s some cunning in that I should know when not to strike an opponents’ creatures. My changing of focus is more to claim that I don’t use politics in free for all.
I plotted up the mana curves for the deck using their highest possible converted mana cost. But if I plot the mana curves when using the lowest possible converted cost with my cards, then I get a very different graph.
The game’s tonight so I’ll update when I get the chance.
Filed under: Magic: The Gathering, Wizards of the Coast, cards | Tagged: charts, deck construction, graphs, statistics, stats
